Spin attack (every fourth attack on GameCube/Wii U is a spin attack) The direction of the sword swing depends on which direction the Control Stick is being held and whether Link is targeting or not. On the Wii version, you can map three more items to, , and to easily switch the item currently mapped to, effectively giving you four item slots. Skip cut-scene, Toggle Wii U GamePad mode on/off Toggle item-selection screen on/off, Wii U Gamepad Pause (TV mode) Perfectly ~30FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum).For more details on advanced combat, see the Hidden Moves page. Also when Hyrule Field is about 65% complete(before 3rd dungeon) frame rate drops to 24-28FPS in Hyrule Field only. State saves work! If you get crashes (happened for me once), try switching between the experimental and non-experimental JIT.įully playable: No slowdowns, no known glitches.įully Playable 29-30FPS on DX9 with 4xSSAA and DSP HLE(Slows down to about 23-28FPS with DSP LLE on Hyrule Field). Use suggested settings from this page, otherwise you get graphics bugs. Sound works nicely, too, but adapts to the game's speed (so in the slow areas it will be playing slower). If you're not in Hyrule Field, it works very well overall. This is noticeable everywhere, but only the forest is a bit slow (I don't mind), and Hyrule Field is very slow (which is annoying). Playable, but slower the larger the current area is. That's somewhat of an improvement over my Wii experience I suppose.įully playable 30FPS on OpenGL without any errors For some reason, however, maximizing the window when the Nintendo and Dolby logos were occurring, it didn't error spam or crash. Resizing, maximizing/minimizing the game window causes the EXACT same errors regarding D3D shading, with the same ridiculous amount of error spam, followed by Dolphin crashing. Unfortunately, this doesn't fair much better than my testing of the Wii version. Scaled 3x resolution and everything is great. 30FPS with OpenGL plugin and suggested settings from this page.Īwesome 30FPS all game no slowdowns and fully playable. Ending has no music whatsoever.įully playable, some slowdowns on Hyrule's Field and Faron's forest. Slowdown to around 20FPS on Hyrule field with ZTP hack activated. Works, but slower than when running on Windowsįully playable in all areas, except in Hyrule Fieldįully playable in all areas at 30FPS 720p+vsync no slowdowns in Hyrule Field (ZTP Hack disabled) Disable Lighting and sound Off for best performance.įully playable in dungeons and in other areas but still slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15FPS). Hyrule Field is only ~9FPS, ZTP hack doesn't help at all Map is extremely glitchy without proper settings. Dungeons fare better ~20-30FPS in most rooms (strangely this excludes the Goron Mines). Most areas run around ~7-17FPS, even houses and save screen. This title has been tested on the environments listed below:įully playable and no slowdown in Hyrule Field (only when ZTP hack is enabled, otherwise you will get only 10FPS).įully playable, but by far the slowest game I've tested. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with The Legend of Zelda: Twilight Princess since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly.
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